
* Run Down: disabled late reverb for all spatial volumes inside the main building * Fixed M14_EBR not able to be used in game, but seen in customization menu * Fixed bug with some larger trees in Compound being bulletproof * added pulse animation to satellite icon (in-game map tablet) * minor tweak to display name capitalization * removed COND_NONE from bIsRagDoll & bIsDying replication - not sure why it was ever there. * fixed fallback TriggerRagdoll() not being called due to being wrapped in WITH_EDITOR. * added 1 to 24 clamp to ScheduledShutdownTime instead of simply Max(1). * updated TriggerRagdoll() to make sure bIsRagDoll is set on both dedicated & listen servers. * added check for listen server when adding/removing items from inventory to a UICharacter to prevent it adding items to replicated list and trying to remove them from the local list. * created IsUICharacter() to save manually checking for UICharacter tag. * updated related Blueprints to ensure they similarly set items to the correct owner and disable replication properly. * sould fix attachments etc randomly appearing for clients as the host attaches new rail attachments. * updated GBIteMDragDropOperation to make sure spawned items had the correct owner and were set to not replicate * removed Freelook Sensitivity UI element from WBP_Settings_Controls. * updated BP_TacLight_Master & BP_MP5Handguard_Light to use multicast RPC's instead of relying on RepNotify variables. * added laser/IR laser particle assets to GatherAssets() and applied them beam components via * added multicast RPC's instead of relying on RepNotify variables. * updated BP_AN_PEQ_Master & BP_LaserSight_Rifle * set FinalLocation to TraceEnd to make sure beam end point is set even if there is trace is not blocked. * updated SetDrawBeam() to both enable tick, visibility & activate beam if valid. * updated SpawnEmitterAttached() had both Auto Destroy & Audo Activate disabled. * removed async loading of particle system template **Shakes fist vigourously at Listen Servers** * essentially replaced by the trace collision curve * removed old/unused obstructed alpha & collision proxy Night time maps should stay dark no matter what settings are changed More customization menu icons added/redone Lots of issues with pouches and other kit items fixed Various weapons not being usable due to invalid placement of default attachments fixed
#Insurgency listen server full#
Rest assured, that It will clear itself once you leave the customization menu and not be a problem during play.ĮBR now has full auto (fire select animation has a hitch in it still) We have not been able to find reproducible steps yet. One big known issue in this build is you may randomly experience a double platform (vest) in the customization editor. Still a few things to track down, but it's getting there. Nothing like another CTE build to try and knock out the laser remaining issues before moving 1032 to the main branch.
