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Insurgency listen server
Insurgency listen server








* Run Down: disabled late reverb for all spatial volumes inside the main building * Fixed M14_EBR not able to be used in game, but seen in customization menu * Fixed bug with some larger trees in Compound being bulletproof * added pulse animation to satellite icon (in-game map tablet) * minor tweak to display name capitalization * removed COND_NONE from bIsRagDoll & bIsDying replication - not sure why it was ever there. * fixed fallback TriggerRagdoll() not being called due to being wrapped in WITH_EDITOR. * added 1 to 24 clamp to ScheduledShutdownTime instead of simply Max(1). * updated TriggerRagdoll() to make sure bIsRagDoll is set on both dedicated & listen servers. * added check for listen server when adding/removing items from inventory to a UICharacter to prevent it adding items to replicated list and trying to remove them from the local list. * created IsUICharacter() to save manually checking for UICharacter tag. * updated related Blueprints to ensure they similarly set items to the correct owner and disable replication properly. * sould fix attachments etc randomly appearing for clients as the host attaches new rail attachments. * updated GBIteMDragDropOperation to make sure spawned items had the correct owner and were set to not replicate * removed Freelook Sensitivity UI element from WBP_Settings_Controls. * updated BP_TacLight_Master & BP_MP5Handguard_Light to use multicast RPC's instead of relying on RepNotify variables. * added laser/IR laser particle assets to GatherAssets() and applied them beam components via * added multicast RPC's instead of relying on RepNotify variables. * updated BP_AN_PEQ_Master & BP_LaserSight_Rifle * set FinalLocation to TraceEnd to make sure beam end point is set even if there is trace is not blocked. * updated SetDrawBeam() to both enable tick, visibility & activate beam if valid. * updated SpawnEmitterAttached() had both Auto Destroy & Audo Activate disabled. * removed async loading of particle system template **Shakes fist vigourously at Listen Servers** * essentially replaced by the trace collision curve * removed old/unused obstructed alpha & collision proxy Night time maps should stay dark no matter what settings are changed More customization menu icons added/redone Lots of issues with pouches and other kit items fixed Various weapons not being usable due to invalid placement of default attachments fixed

#Insurgency listen server full#

Rest assured, that It will clear itself once you leave the customization menu and not be a problem during play.ĮBR now has full auto (fire select animation has a hitch in it still) We have not been able to find reproducible steps yet. One big known issue in this build is you may randomly experience a double platform (vest) in the customization editor. Still a few things to track down, but it's getting there. Nothing like another CTE build to try and knock out the laser remaining issues before moving 1032 to the main branch.








Insurgency listen server